Space Shooter Demo
March 27, 2019 - May 24, 2019
Programmer
C#

This game is a remake of a DragonRuby tech demo that I've made with Unity as a favor to Amir Rajan, the creator of the mobile and Switch versions of A Dark Room. The purpose of this remake was to compare how much code was needed to produce the game in Unity vs DragonRuby.

In the end, DragonRuby took 365 lines of code and my Unity implementation took 436.

The most challenging part of this for me was the screen wrapping since this was my first time implementing it.

Contributions
Programmed controls
Programmed collision checks
Programmed objects fading in and out
Programmed random placement and size of background stars
Programmed screen wrapping for objects
Programmed score keeping
Implemented controller support
Screenshots