Apr 30, 2018 - Aug 11, 2018
Programmer, designer, artist, writer

Portamon is a short Pokemon inspired RPG that revolves around getting your trainer license so that you can begin making your journey to becoming a Portamon master.

This was my first Unity project after Steel Cavalary as well as my first solo Unity project. I really wanted to challenge myself by doing all of the designing, art, coding, and writing. Making a Pokemon-like game with a reduced scope sounded fun, so I went at it.

Music in the game comes from incompetech owner Kevin MacLeod.

Programmed the battle system
Programmed all controls
Programmed saving/loading data
Programmed the dialogue system
Wrote all of the dialogue
Created all the pixel art
Created the audio manager